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Fixes, Features, and a Little LÖVE

Fixes, Features, and a Little LÖVE

Hello everyone, hope you're doing well! It's been a minute since I posted anything noteworthy to my blog, but here we go. Let's talk about something I've been cooking for a little over half a year now: the newest iteration of LÖVE Potion, 3.1.0. While it's still not fully done, I did want to express the excitement of the new changes and mountain of fixes to the codebase that should make you excited as well. Seriously.


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Turtle Tuesday

Turtle Tuesday

LÖVE Potion 3.0 Pre-Release 5

It's been some time since I last spoke about LÖVE Potion. If you're unfamiliar with it, it's a port and reimplementation of LÖVE2D for Nintendo consoles via homebrew. Currently the supported consoles include 3DS and Switch (and Wii U, t least on version 3.0). So today we'll be talking about what's new in the latest pre-release!


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Good News, Everyone!

Good News, Everyone!

Intro

Long time no posting.. It's been uh, almost seven months since the last blog post. I think it's been long enough that it warrants an update from me. It's pretty hard to remember that I have a blog sometimes, and even when I do, find something to write about. Especially trying to not make a lot of the updates about negative things So, let's get started with what's what.


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LÖVE-ly Upgrade

LÖVE-ly Upgrade

Hardware Acceleration

Finally after a long wait, GPU rendering support has come to Switch homebrew! If you've ever thought about making games on Switch, now is the best time. GPU rendering allows for better performance with OpenGL (or in the current situation for Löve Potion, SDL2 hardware acceleration).


Less than 1 minutelovepotion